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We liked hearing that some of you really enjoyed last week's E3 predictions show. But it's time to get back to business! New Business, that is, with a handful of new Wii U and 3DS games to discuss. Guillaume leads off with Scram Kitty and His Buddy on Rails; despite the clunky title, both he and Jonny really like this weird, challenging eShop exclusive for Wii U. James shows up with the only 'Nontendo' game this week, but it's worth bending protocol for the delightfully bizarre Catherine.
He even draws an interesting comparison between the Atlus game and Pushmo, which has a sequel coming soon to Wii U. Jon goes back to the well for Super Mario Bros. 3 and has finally lost his patience for this difficult retro classic on Virtual Console. Could it be that we played the game differently as children? Jonny's up next with a sweet return to Pokemon X/Y, the beautiful and streamlined 3DS game that still needs work in the user interface department. Going back around with the time remaining, Gui checks out Mega Man IV for Game Boy, and Jon walks us through next week's Wii U indie release, I've Got To Run.Listener Mail is the feature this week, and we start with the 2012 Zelda Wii U graphics demo and how the real game might compare to it.
Next up is a bit of life advice about gaming after high school and winning at college/life. We then talk about Wara Wara Plaza for longer than Nintendo spent choosing that name, including how it relates to the upcoming Quick Boot-up feature. Finally, one listener shares his idea for NFC figures relating to one of the strangest Super Mario games in Nintendo's history.E3 is next week (oh God) and that means time is running out to twist yourself into a hype-fueled frenzy by with your premature questions and predictions!
Superintelligente knaagdieren die met hun muizenbreinen alleen aan wereldheerschappij kunnen denken, hebben je dierbare Scram Kitty gekatnapped! Spring als goede vriend Buddy op je spinboard en bereid je voor op knallende actie in Scram Kitty and his Buddy on Rails. Dit spel is vanaf 15 mei verkrijgbaar in de Nintendo eShop voor de Wii U.
Also, be sure to hear Jonny's guest appearance on the latest episode of. No, Johnny, EXP. Share does not 'Divide', it gives 50% of what they would have earned for participation. They changed the EXP table.
It USED to divide EXP in 5th generation and back, now it just gives full participation credit if you switch a pokemon out. This drastic change to how EXP is budgeted as well as the dirth of pokemon the game repeatedly feeds you makes this by far the easiest generation to Nuzlocke, and it also means that by the time you get to the elite four if you've stuck with one team and aren't actively avoiding all battles, you're going to be about 20 levels over leveled for the endgame stuff.
My HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished. Also, O-powers are in the Pokemon Search System menu. It's meant for multiplayer use, although you can use O-powers on yourself for double the cost.shrugs. there is a bit of hyperbole in the menu discussion. Also, Miltank is from Gold and Silver and is pretty awesome sauce. Miltank was why the Goldenrod Gym was kinda tricky in Johtoh.James talking about Catherine was really keen. Catherine: the game is unique because it revolves around not saving the world, but around real things people in 20-30 usually face.SMB3: told you so, told you so, told you so.
Quote from: Jonnyboy117If you don't like Exp. Share, just turn it off. I don't think Nintendo owes players anymore than the option of not using it.
It's been a great thing for me, but if you don't want it, you can just pretend it doesn't exist. Everybody wins.Are you two really so concerned about other people's Pokemon experiences that you don't trust them to decide for themselves whether to use such a feature?Giving me the option to use it at literally any time already does irreversible damage to the immersion and challenge. By not using the casual button, I am effectively making the game pointlessly more difficult just because, and that knowledge is enough to kill any reality I like to put my head in when I play these (I don't think I'm quite alone either). By forcing casual mode on my game and not making its acquisition optional, Nintendo is dropping the base standard of difficulty and giving me an unnecessary responsibility to bring it to even minimal series standards. Nintendo gives me a choice to turn the item on, but they don't give me the choice to have the item in my bag to begin with. Without even thinking about anyone else's experience, not giving me that choice hurts my experience directly.All I ask is that Nintendo makes it so you have to go a teensy tiny bit out of your way to intentionally activate casual mode and make it clear that this is what it is.
No one misses the opportunity and I don't have to have the EXP Share in my sight. That's how everyone wins - not through asking someone to pretend something doesn't exist when it clearly does. Quote from: Jonnyboy117If you don't like Exp. Share, just turn it off.
I don't think Nintendo owes players anymore than the option of not using it. It's been a great thing for me, but if you don't want it, you can just pretend it doesn't exist. Everybody wins.Are you two really so concerned about other people's Pokemon experiences that you don't trust them to decide for themselves whether to use such a feature?Sorry if I came off that way. I understand and respect why people like Pokemon that way in the same way that I enjoy using Kirby as a fun way to decompress and not take on that great of a challenge.
I think with these games that have some sort of form of super guide or whatever that they should have some sort of mark that denotes that they have taken this lax route to their game.So, my proposal is a bit different than Alex Kulafi's; how about the EXP share provides Experience points without providing Effort Value? The post game can have an Effort share item, but I think if you don't give enough of a shit to want to play a balanced JRPG, then you also shouldn't even give enough of a shit to understand the effort mechanic and won't notice that your pokemon are missing that extra edge to their stats. It'd also make the EXP share a good tool for getting pokemon leveled without EVs.
As someone who buys one version of every Pokemon game, including remakes and 3rd versions, and as someone who has dabbled in competitive play and understands crap like EVs, base stat totals, and knows the difference between OU and Ubers, I think I can speak as a 'hardcore Pokemon fan.' I'm with Jonny on this one.
Pokemon Y has been my favorite Pokemon game to play through in recent years in no small part due to EXP share. I could have a full team of 6 pokemon of relatively equal strength without having to go through the tedious bullshit of switching them out or grinding. It's more fun for me this way because I prefer having a balanced team that covers all of the type bases rather than brute forcing fights where I'm at a type disadvantage, like I did in previous games. Quote:My HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished.Christ dude. No offense, but that sounds like a you problem. I fought nearly every trainer I could throughout the game and my event Blaziken (that gets faster EXP growth due to technically being 'traded'), which I used frequently, barely broke level 70 by the time I beat the game. And that was with EXP share on the entire game.
Quote:does irreversible damage to the immersion and challenge.Really? You're looking to a Pokemon game for challenge? Without EV training, my Sylveon swept the Elite Four of this game at level 40. The E4 and champion all have pokemon in the mid 60s. All it took was a good moveset and smart tactics. These games are easy as hell regardless of EXP share. If you want real challenge, play against other real people.
And EXP share has absolutely no effect on that whatsoever.I personally don't understand getting immersed in a Pokemon game either, as to me the appeal lies in a chess-like anticipation of the opponent and peeling away the layers of the complex systems of the game as opposed to the world and characters, which I find bland and one-dimensional. But I'm willing to concede that other people may feel differently in that regard. Quote from: FiendlordTimmayAs someone who buys one version of every Pokemon game, including remakes and 3rd versions, and as someone who has dabbled in competitive play and understands crap like EVs, base stat totals, and knows the difference between OU and Ubers, I think I can speak as a 'hardcore Pokemon fan.' I'm with Jonny on this one. Pokemon Y has been my favorite Pokemon game to play through in recent years in no small part due to EXP share. I could have a full team of 6 pokemon of relatively equal strength without having to go through the tedious bullshit of switching them out or grinding. It's more fun for me this way because I prefer having a balanced team that covers all of the type bases rather than brute forcing fights where I'm at a type disadvantage, like I did in previous games.
Quote:My HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished.Christ dude. No offense, but that sounds like a you problem. I fought nearly every trainer I could throughout the game and my event Blaziken (that gets faster EXP growth due to technically being 'traded'), which I used frequently, barely broke level 70 by the time I beat the game. And that was with EXP share on the entire game. Quote:does irreversible damage to the immersion and challenge.Really?
You're looking to a Pokemon game for challenge? Without EV training, my Sylveon swept the Elite Four of this game at level 40. The E4 and champion all have pokemon in the mid 60s. All it took was a good moveset and smart tactics. These games are easy as hell regardless of EXP share.
If you want real challenge, play against other real people. And EXP share has absolutely no effect on that whatsoever.I personally don't understand getting immersed in a Pokemon game either, as to me the appeal lies in a chess-like anticipation of the opponent and peeling away the layers of the complex systems of the game as opposed to the world and characters, which I find bland and one-dimensional. But I'm willing to concede that other people may feel differently in that regard.I agree.
Pokemon is an easy series on its own. When EXP Share gets added in, it becomes baby difficulty. Any challenge-based opportunity that may arise becomes eliminated. Sorry for another long post, but I wanted to comment on the college gaming discussion as well, and wanted to separate this diatribe from the other one.As a rising Junior in college, I have no idea what the crew was talking about when they said they had way more time to game in college. That is NOT my experience AT ALL. Granted, I'm an Engineering major, which is notorious for having lots of work, but I know that at least a few of the RFN crew majored in Engineering or Computer Science, so I don't quite understand why their experience was so different than mine.I have way more work to do in college than I did in high school, and I was no slouch in high school.
The majority of my high school schedule was honors and AP classes, all of which assigned ample work. Freshman year, I felt it was a step up in work, if only slightly. But Sophomore year the shit hit the fan. I had so much work to do this past year.If a day went by where I didn't do an assignment for one class or another, it meant I forgot about something. And they weren't short assignments either. I remember several Signals and Systems assignments that took 8-12 hours to do.
And I once had a Circuits Lab write up that took me 16 hours to do over the course of a week. Granted, those weren't assigned that often, but my Circuits professor used to assign a graded homework every class that would take 2-3 hours to do and sometimes required a PSPICE or MATLAB simulation of one of the problems.Like Jonny said, there's a lot of self-study in college. But in my classes, I had graded homework assignments on top of that. Usually on a weekly basis, or in some classes, an assignment was due every class. In fact, for my Linear Algebra class last semester, I would often forgo the optional practice problems because I had a graded homework set or a MATLAB assignment to do, or probably a quiz to study for.That's another big difference I've found is that in high school, I never studied for tests and still got straight As. In college, that's simply impossible.
I spend HOURS studying for tests and probably even an hour or two studying for quizzes now. When I don't study enough, it'll be the difference between an A and a C.Also. How the hell did you manage to have 5 day weekends or finish class by 10 am?! This upcoming semester is the first time in college that I've ever had a day completely off, and that's like a gift sent from heaven. I usually only have one day per week where I have only one or two classes, too.
I've had Monday/Thursday schedules that start at 8:30 am and end at 7:00 pm with only a handful of breaks in between.I definitely take college seriously though. I don't know many people who put more time into academics than I do. And it pays off for me, as I usually get high grades to show for all my hard work. But if I didn't put in all that work, I know my grades would be a lot worse.This is not to scare Wilson, though.
I still played games a lot Freshman year. Less so Sophomore year, but I'd still manage to fit it in occasionally. It was mostly social gaming though. I've played a LOT of Brawl and Mario Party these past few years, and my friends and I even played a bunch of single player games together Freshman year. I haven't really been able to play many new games during the semester though.
I usually catch up on those during breaks.I had the same fears as Wilson going into college, but despite having less time to game, these past 2 years have been the best years of my life. I don't want to leave. I definitely agree with the crew when they said that if you don't enjoy college, you're doing it wrong. Even if you have less time to game, you'll find other ways to have fun, especially if you find a great group of friends like I did.
And you can still keep the hobby alive, like I did, it might just be a lesser part of your life.So in short, if you're reading this Wilson, don't worry about having less gaming time in college. You probably will, but you probably won't really mind. You're still going to love the hell out of college. Good luck, take it seriously, and have the best years of your life. God DAMN I write a lot. Quote:My HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished.Christ dude. No offense, but that sounds like a you problem.
I fought nearly every trainer I could throughout the game and my event Blaziken (that gets faster EXP growth due to technically being 'traded'), which I used frequently, barely broke level 70 by the time I beat the game. And that was with EXP share on the entire game.All right, you got me. I guess during my first playthrough my team saw a LOT of restructuring to accommodate for some of the things i got via Wonder Trade like Gale Wings Fletchling and Protean Froakie, so that might have added to my HM Hawlucha being a bit overleveled. In a past RFN episode, Jon clearly established that New Super Mario Bros. Wii was a harder, more difficult game than Super Ghouls 'n Ghosts.
So your dedicated fans want to know Jon: Do we have a new champ in Super Mario Bros. Or does it hit the sweet spot between NSMB Wii and Super GnG?As for World 8, maybe it is best if you don't play it. We don't want you getting old before your time. That series of levels already puts a few years on you when you're a kid. You may not be able to afford it at this juncture.
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Quote from: FiendlordTimmaySorry for another long post, but I wanted to comment on the college gaming discussion as well, and wanted to separate this diatribe from the other one.As a rising Junior in college, I have no idea what the crew was talking about when they said they had way more time to game in college. That is NOT my experience AT ALL. Granted, I'm an Engineering major, which is notorious for having lots of work, but I know that at least a few of the RFN crew majored in Engineering or Computer Science, so I don't quite understand why their experience was so different than mine.How many hours a day (on average) do you spend in class? I was doing 3 - 5 Monday through Thursday most semesters.
If you include time to commute from school and time I spent waiting for my ride from the bus stop and time in school I'd say I was 'in' high school about 9 hours a day, five days a week. Even with more complicated work to do at home, that's a big gain in hours.Additionally, I didn't have to get up at 5:30 in order to catch my bus, which meant I didnt have to go to bed NEARLY as early, which freed up more time in the evening to play games. Quote:How many hours a day (on average) do you spend in class? I was doing 3 - 5 Monday through Thursday most semesters. If you include time to commute from school and time I spent waiting for my ride from the bus stop and time in school I'd say I was 'in' high school about 9 hours a day, five days a week. Even with more complicated work to do at home, that's a big gain in hours.Additionally, I didn't have to get up at 5:30 in order to catch my bus, which meant I didnt have to go to bed NEARLY as early, which freed up more time in the evening to play games.3-5 hours per day sounds about right for me as well in college.
I don't disagree with the statement that you have less hours of class per day in college. The thing is though, those are spread out such that I only have an hour or two between my classes. Sure, that's enough time to play a game if I really wanted to, but I would more likely than not have to leave the game on while I went to class, or even show up late to class if the game wouldn't let me pause for some reason. That's not the way I like to play games. So effectively, my day may start at 10am and end at 5:30pm, even if only 4.5 of those hours were dedicated to in-class time.My high school experience was pretty weird. My first 2 years I went to a school in a different state. I had an hour commute each way daily, and had to hang out at a friend's house after school until my parents could pick my up and take me home.
So I was away from home for 12-13 hours daily. But the homework I had at that school was a joke and I'd usually just finish it in class.
So I would get home at about 7pm and be able to play games for a solid 5ish hours until I went to bed, if I so desired.My last 2 years of high school were more normal. I switched to my local public school and I drove myself to school by that point, so my commute was less than 10 minutes. Then I would spend about 7 hours in class per day. Then maybe I'd have an hour's worth of homework nightly.
I just remember binge playing Demon's Souls senior year, playing hours per day for a few weeks straight. Which means I had plenty of gaming time on my hands.Now in college, despite having less class hours, it's offset by the fact that I do, at a minimum, several hours of homework and studying per night. To be fair, I spend much of my free time socializing with friends, rather than playing games.
I could use that time to play games if I wanted, but I enjoy my time spent with friends more. Which is why I repeatedly stated in my post that while you may have less time to game, it may be because you replaced it with other fun things.Of course, everyone's experience will be different.
Maybe Wilson won't have a problem squeezing in an hour's worth of gaming between 2 classes. If so, good on him. I just wanted to offer an opposing viewpoint so that if he DOES find he has less time to game, he won't feel blindsided. Interesting to hear Jon's perspective on Mario 3 as someone who didn't play it growing up. Quote from: azekeUsing warp items is the same as going to cinema, then going to toilet in the middle of the film and spending most of the time there.Do you want to play the game or not?On the other hand subjecting yourself to persevere every single level like i did, will make you realize how much of the game is made of empty lanes of nothingness.I don't even know what P-wings are.For clarification, I don't use whistles anymore when going back to itI used to when I was a kid. They're there for a reason, and they seem to be a good tool for those like young me and Jon Lindemann.Really, you don't know what a P-Wing is?http://3.bp.blogspot.com/-VyIinh0mPYo/TpVofVDA1GI/AAAAAAAALxo/BeGQEyRZMok/s16-pwingthumb.png.
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